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FY2014 Press Release

February 16, 2015 Global Shipments of "Monster Hunter 4G" (including "Monster Hunter 4 Ultimate") Surpass 3 million Units - Two years of overseas marketing and promotional activities in Japan contributed to milestone -
February 16, 2015 Capcom to Introduce First Products for the Arcade Music Game Market - Will start with music arcade games in Japan based on globally popular smartphone apps with plans to expand to other Asian countries -
February 3, 2015 Financial Results for the 9 Months ended December 31, 2014 Decreased in Net Sales by 36 .4%, Increased by 14.1% in Operating Income from the Previous Term - Profitability improved through the structural reform and creating an efficient business base with cost reduction -
February 3, 2015 Consolidated financial results for the 3rd Quarter of FY2014
January 27, 2015 Three Osaka Neighboring Prefectures Select "Sengoku BASARA" Characters for Auto Break-in and Other Vehicle-related Crime Prevention Program - Warlords representing Osaka, Kyoto and Hyogo prefectures will help improve public safety -
January 9, 2015 Capcom Announces Revision of Business Forecast, Non-consolidated Business Forecast and Reasons behind the Difference from Previous Year's Business Results
December 8, 2014 Announcement of Decision to Launch "Street Fighter V" - The latest title in this gold standard franchise for fighting games is for the next-generation PlayStation®4 and PCs -
October 29, 2014 Decrease on Financial Results for ended September 30, 2014 Down in Net sales 53.1%, 41.6% in Operating Income from the Previous Term - Profitability Improved despite Backlash One Year Earlier from the Launch of Major Title -
October 29, 2014 Consolidated financial results for the 2nd Quarter of FY2014
October 15, 2014 Shipments of "Monster Hunter 4G" Quickly Surpass 2 Million Units - "Monster Hunter 4G" becomes Capcom's 63rd million seller with sales on target to meet the fiscal year's plan -
September 22, 2014 "Monster Hunter 4" Wins Grand Award at the Japan Game Awards 2014 - One of Capcom title receives awards in the Future Division: "Monster Hunter 4 Ultimate" -
September 18, 2014 Capcom and Marvelous Announce Joint Development of the "Monster Hunter Spirits" Amusement Card Game Machine! - The two companies plan to use their combined creativity to continue collaboration that spans several platforms -
August 25, 2014 Announcement of Personnel Changes
July 31, 2014 Net Sales for the 3 Months Ended Jun 30, 2014 was Decreased by 45.1%, Increased by 75.3% in Operating Income from the Previous Term - On track to achieve full-year forecasts with improving profitability, although a lack of major products -
July 31, 2014 Consolidated financial results for the 1st Quarter of FY2014
July 22, 2014 Capcom Decided to Launch Seven Online Titles for China and Other Asian Countries - Full-scale entry into growing markets by using major franchise and joint operations with overseas partners -
July 14, 2014 Announcement of Japan Release Date for "Monster Hunter 4G" - Advances over the previous title in the series which sold 4.1 million units sales of the much awaited title to start in second half -
July 4, 2014 Notice of Change in Major Shareholder (Largest Shareholder)
June 16, 2014 Announcement of Personnel Changes
June 16, 2014 Non-approval of Renewal of Takeover Defense
June 12, 2014 About certain article on June 11, 2014
May 16, 2014 Renewal of Countermeasures in response to a Large-Scale Purchase of Shares of the Company (Takeover Defense)
May 16, 2014 A Partial Amendment to Articles of Incorporation
May 8, 2014 Financial Results for the Fiscal Year Ended March 31, 2014 8.6% Increase in Net Sales, 1.5% Increase in Operating Income Compared to Previous Term - Aim for establishment of a stable corporate structure and focusing resources on growing businesses through the review of earnings structures and business models -
May 8, 2014 Consolidated Financial Results for the year ended March 31, 2014
April 14, 2014 Construction Under Way on Two R&D Buildings to Strengthen Development Operations - Capcom plans to recruit many developers, mainly for home video games and online games, to aim for more growth -